The game has been played almost 200 times now, and I had quite a lot of interesting feedbacks. I'm starting to think of a huge overhaul of the game, taking those feedbacks into account, and adding a few ideas i have in mind for a long time. The mains changes envisaged are :
> HUD with the most important informations : health...
> Simple magic system : libraries/spellbooks/scrolls to increase knowledge in magic and spells, resistance thanks to a new type of object (cloaks)...
> More control in the battle, in each turn : escape (with a risk of behing back attacked), attack normally like in the actual game, or use magic (powerfull but limited in the number of uses, therefore to manage)
> More variety in the blows of the hero : counterattack, critical strikes...
> New monsters (perhaps "unique monsters")
> Traps, doors/locked doors/keys
It is maybe a bit ambitious ! But all these features don't have the same priority. To me the most important is : HUD and more control in the battles.
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