View Single Post
Old July 8, 2010, 15:57   #3
Tiburon Silverflame
Swordsman
 
Join Date: Feb 2010
Posts: 405
Tiburon Silverflame is on a distinguished road
Over on the other thread, someone (Timo?) suggested that the format for the A: line is, one line only, using | as the separator. So I repeated the test I described in town, with pebbles set to

A:100:0 to 10 | 10:11 to 50

and iron shots set to A:100:0 to 100.

This loads, so clearly the code allows the format. In testing in town (where I have all the critters with DROP_4 and ONLY_ITEM for this) I was getting basically equal amounts of pebbles and shots...so that appears to be working correctly.

The second part is harder to test, simply because the drops are harder to narrow down...tried a couple things that didn't work, but I think I have a test that will work.

a) Read object.txt, and rewrite ALL A: lines as, say,
A:10:0 to 20 | 15:21 to 100
Easy to do this with a small chunk of code.

b) Then hand-edit in the various types so that specific weapons, armors, etc. get specific tweaks, to either
A:100:0 to 20 | 15:21 to 100 or
A:10:0 to 20 | 100:21 to 100

This should create radical distribution shifts.
Tiburon Silverflame is offline   Reply With Quote