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Old November 15, 2010, 16:18   #8
Nomad
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Join Date: Sep 2010
Location: England
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Quote:
Originally Posted by EpicMan View Post
It's hard to tell what areas are lit and what are not. I kind of like the graphics style (light walls, dark floor) but it is important to be able to tell whether a room is empty or is dark.
Yeah, the floor and wall colours are definitely something I want to fiddle with some more. The trouble with using the ASCII colours for monsters and items is that they really display best on a black background, so it's tough to find a background that will work with all of them and still stand out from the surrounding darkness. I didn't bother implementing the object mask properly until I'd finished drawing all the graphics, so now that's in place it should be much easier to switch new backgrounds in and out quickly. I'll see if it's workable to put some sort of pattern or border on the floor tiles to make them more distinct.
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