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Old April 30, 2013, 19:34   #18
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
Originally Posted by Derakon View Post
I worry that our current system promotes painfully cautious play and/or the assumption that you have to die many times to win, just so you can learn what kills you.
I have pretty much always felt that way, but I never took that as a negative aspect of the game. That constant fear of the unknown was part of what made getting a little deeper each time so exciting. Sure, it accounted for many what would otherwise have been avoidable deaths, but the next time I encountered I knew what to expect. A death is far easier to remember than something you read in the monster description last play through.

I guess the drawback is that not everyone will be as persistent as the rest and may give up after getting 1 shotted a few too many times. These games can be brutal at times, but I suppose the rogue-like genre isn't for everyone.
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