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Old January 3, 2015, 12:23   #2
Thraalbee's Avatar
Join Date: Sep 2010
Location: Stockholm
Posts: 566
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I'm happy to hear your plans for making a roguelike. I recommend minimizing the initial scope to ensure you end up with a playable game in reasonable time. Once it is playable, it is much easier to complete it to something really enjoyable since you get access to playtesting in parallel with coding.

I'd start by looking into the commonalities and difference between a "big" popular game that already exists - e.g. poschengband - and a "small" one which is also popular - e.g. Sil. Then add your own ideas. Then define the initial scope and the long term scope. Then apply "Occam's razor" and remove all non-essential stuff at least from the initial scope. Then apply it again. And again. Then maybe start coding. Or simplify the scope once more before coding. GLHF!
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