No. I'm 99% sure the town levels are actually generated[0] at the start of the game.
EDIT: Basically Yottle is right. Probability of more towns is reduced for each subsequent town. (I think that part applies separately for each dungeon, but I'm not sure.)
[0] Well, the thing that decides whether a level will be a town level is. Not the actual level -- that's (re-)generated every time you enter it. Which opens some exploits if you find good potions/scrolls on the floor. Endless ?oArtifactCreation anyone? (Of course there are other ways as well, but...)
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