Quote:
Originally Posted by Bostock
Even after all this time, I'm still not sure how "extra" boulders in traps work, that is: what makes them trigger?
By "extra" I mean the boulders that you can load in a trap in addition to its normal load.
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I presume we're talking about Sangband. My understanding (from play, not from source-diving) is that a boulder is dropped in addition to the trap's main load going off. That means that one-shot traps can continue to function with boulders after their main payload disappears, and repeating traps (e.g. melee weapons) can add boulder damage as well.
Could be wrong though - it's a while since I tried to add boulders to other trap loads.