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Old July 12, 2007, 19:41   #2
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Originally Posted by Elsairon View Post
[V] Feature Request

Gaining levels no longer causes hit-point 'loss'
when character is not hurt.

Currently: When a character gains a level and some
hit points, current hit points drop below maximum.

I think this is fine for wounded characters, they are
still recoving from some damage. However a character
that is not wounded should stay at max hp when they
gain a level. (Minor Annoyance of mine. Needing to
'heal up' after gaining a level, when the character
suffered no wounds)
Mm. I'm sure this has been a recurring theme before. Perhaps the % remaining HP should be scaled up with the max HP, so e.g. if you have 50% max HP, on level-up you stay at 50%.
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