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Old July 13, 2007, 08:50   #6
Join Date: Apr 2007
Posts: 31
Hugo is on a distinguished road
Originally Posted by Elsairon View Post
[V] Feature Request

Gaining levels no longer causes hit-point 'loss'
when character is not hurt.

Currently: When a character gains a level and some
hit points, current hit points drop below maximum.

I think this is fine for wounded characters, they are
still recoving from some damage. However a character
that is not wounded should stay at max hp when they
gain a level. (Minor Annoyance of mine. Needing to
'heal up' after gaining a level, when the character
suffered no wounds)
I don't see this as a major problem. And I don't agree that you "need" to heal up after a level gain. If you were okay wandering in the dungeon with 36 hit points before leveling, why do you suddenly feel the need to heal *AFTER* destroying a nasty, while on the same dungeon level? Monsters don't get more dangerous just because you gain a CLevel!

That being said, I think that NPP has implemented proportional hp gain, so if you are at 30% hit points when leveling, you gain 30% of the additional hp as well (e.g., you are at 30/100 hp; if max goes to 110, current goes to 33).
Best, Hugo

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