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Old May 4, 2009, 07:27   #4
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
Well that was fun while it lasted.

Done in by what I will guess from the last messages is some out of sight Air Hounds. Pity, I'd just picked up some boots of Speed +8

Code:
[Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +2  18/80
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
 Title  Myrmidon     Social      Lordly   DEX:     18  +2  +2  +1  18/50
 HP     -1/310       Maximize         Y   CON:     15  +3  +2  +2  18/40
 SP     0/0                               CHR:     12  +2  -1  +0     13


 Level               27   Armor    [12,+38]     Saving Throw         51%
 Cur Exp          45422   Fight   (+14,+19)     Stealth             Good
 Max Exp          45422   Melee   (+23,+25)     Fighting          Heroic
 Adv Exp          63000   Shoot    (+17,+2)     Shooting          Heroic
 MaxDepth   1950' (L39)   Blows      4/turn     Disarming            57%
 Turns           266031   Shots      1/turn     Magic Device   Excellent
 Gold              1942   Infra        0 ft     Perception       1 in 35
 Burden       159.0 lbs   Speed           8     Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> It breathes gas.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 28.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) a Ruby Ring of Damage (+0,+7)
d) an Adamantite Ring of Dexterity (+1)
     +1 dexterity.
     Sustains dexterity.
e) an Obsidian Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+15]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,-1]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
     +8 speed.


  [Character Inventory]

a) 7 Rations of Food
b) 5 White Potions of Cure Serious Wounds
c) 6 Dark Red Potions of Cure Critical Wounds
d) a Light Blue Potion of Speed
e) 16 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) a Scroll titled "polis pro unda" of Recharging
h) a Scroll titled "clam dega for" of Protection from Evil
i) a Scroll titled "juventum carus" of Remove Curse
j) a Mithril Rod of Door/Stair Location
k) a Sycamore Staff of Light (13 charges)
l) a Cypress Staff of Starlight (8 charges)
m) 3 Mulberry Staffs of Teleportation (21 charges)
n) 2 Ivory Staffs of Identify (0 charges)
o) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
p) Soft Leather Armour of Resist Lightning [4,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
q) Leather Scale Mail of Resist Lightning (-1) [10,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
r) a Leather Shield of Resist Cold [6,+6]
     Provides resistance to cold.
     Cannot be harmed by cold.
s) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.
t) a Dagger of Frost (1d4) (+8,+4)
     Provides resistance to cold.
     Cannot be harmed by cold.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 30.5 against frost-vulnerable
     creatures, and 25.5 against normal creatures.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 55 against giants, 55 against
     undead, 55 against fire-vulnerable creatures, and 37 against
     normal creatures.
v) a Great Hammer (8d1) (+0,+0)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 27 against normal creatures.
w) 10 Arrows (1d4) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 42 against
     electricity-vulnerable creatures, and 30 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 41 against
     electricity-vulnerable creatures, and 29 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 13.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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