View Single Post
Old November 2, 2007, 23:39   #10
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 45
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by Bandobras View Post
I think we don't. Levels are interesting enough.
Not trying to blow my own trumpet here, but I'm really enjoying the level design... I had shivers going up my spine when, while fleeing a Giant grey termite, I had to cross a massive water filled room where I could see various dragon-flies sleeping amidst the pillars...

Quote:
Sure, monster classes will require lots of fine-tuning, I'm sure. It seems removing the first occurence of RF9_LEVEL_CLASS in melee1.c and the second in defines.h should be enough.
Yep. Sounds like they'll be experimental for a little while from feedback I've had elsewhere.

I'll try to do another big round of bug-fixing this weekend and get 7b out...

Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote