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Old November 2, 2007, 23:39   #10
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Originally Posted by Bandobras View Post
I think we don't. Levels are interesting enough.
Not trying to blow my own trumpet here, but I'm really enjoying the level design... I had shivers going up my spine when, while fleeing a Giant grey termite, I had to cross a massive water filled room where I could see various dragon-flies sleeping amidst the pillars...

Sure, monster classes will require lots of fine-tuning, I'm sure. It seems removing the first occurence of RF9_LEVEL_CLASS in melee1.c and the second in defines.h should be enough.
Yep. Sounds like they'll be experimental for a little while from feedback I've had elsewhere.

I'll try to do another big round of bug-fixing this weekend and get 7b out...

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