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Old July 9, 2018, 11:37   #33
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,079
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From player attack.c:

/* Power competes against armor */
return randint0(chance) >= (ac * 2 / 3);

I can't find ac used anywhere else, was this just a hack to scale all of the monsters at once or is ac used somewhere else? It's (*2/3) not in O but it lines up the ACs for the bottom part of the monster list. Maybe this is good news? Maybe I can use Vanilla ACs & just adjust the top half of the list?

Last edited by wobbly; July 9, 2018 at 11:45.
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