View Single Post
Old October 14, 2018, 12:18   #15
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,367
AnonymousHero is on a distinguished road
Ah, right it was 1 Python function call per glyph then? I'm not sure about Python specifically, but in many languages going across the "VM" -> native barrier can be quite costly, so if you were incurring that cost for every tile then it's suddenly starting to make a lot more sense .

There's also just the fact that the standard Python interpreter is itself quite slow compared to native/JIT'ed languages and even compared to Lua IIRC.
AnonymousHero is offline   Reply With Quote