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Old January 30, 2019, 20:05   #20
tangar
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Join Date: Mar 2015
Location: Moscow, Russia
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/rfe
add possibility to assign certain chance for an item to produce certain effects. EX:
- assign ..% chance that food ration would be rotten (or poisoned ) and would make player sick for a while.

Something like
random:[chance]:[effect type]:[effect]...
eg:

name:& Ration~ of Food
graphics:,:U
type:food
properties:0:8:3
alloc:40:0 to 50
pile:100:1d5
effect:NOURISH
dice:6000
random:1:TIMED_INC:POISONED
msg_self:That tastes good.
desc:This nutritious but fairly bland food is familiar to anyone contemplating
desc: long journeys.

--

Actually my dream to have 'proper' rotten rations, but I suppose it's too hard to implement such behaviour.. So they would be the same as normal rations (kinda 'mimic'-items), and you would understand that they are bad only after you would eat them. But I suppose it's too hard to implement such behaviour, cause rotten and common items won't stack in a pile. What do you think?
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Last edited by tangar; January 30, 2019 at 20:11.
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