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Old March 31, 2019, 09:15   #15
Mondkalb
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Quote:
Originally Posted by takkaria View Post
An idea I always liked around damage was to make the max normal enchantment of weapons a function of their dice. So daggers would be unlikely to be found at more than +4 to-d (and enchantment would be harder too), whereas broad swords could get to +10. I think UnAngband might have something like this.
That sounds interesting. It would also make it unlikely to find supposedly "good" weapons, like a "whip of slay giants +11/+22", which are never really useful, except in the very early game.
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