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Old May 22, 2019, 11:19   #6
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,081
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Originally Posted by Nick View Post
Thanks. I had got to a similar place as you. In fact, the correct number of wands is shown for the actual object, but each object has a known version as well (representing what the player knows about the object), and it is this known version that has number zero.

Your tip that picking up the other wand and then dropping twice still triggers the bug should be really helpful, because now I can watch and see how the numberon the known object changes.
Idle curiousity, does detect object look at 1 list & los the other? Your saying a pair of object lists are out of sync?
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