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Old January 4, 2011, 21:27   #13
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Another screenshot to see how the tiles are put together/grid placed over them.

I'll adress the replies in here as soon as I can, and I'm working on a less 3D'ish version now(for the wall tiles that is), to cut down on the number of tiles needed. I must say, I did not have the huge number of tiles in mind when I made this first tileset concept

Question to the programmers though: "real building artwork" for the above village level, does that require alot of work to code into the game? I had tiles featuring walls/roof etc in mind for those.

Last edited by Shockbolt; April 15, 2014 at 20:37.
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