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Old August 7, 2017, 15:56   #9
Namdeht
Rookie
 
Join Date: Feb 2012
Posts: 18
Namdeht is on a distinguished road
Some progress, found that ring of damage and picked up a ring of rPois, a little more stat gain (identified !augmentation). Resumed moving down slowly but now with rPois thinking of reading the deep descent scroll I have at home.

Code:
  [Angband 4.1.0 Character Dump]

 Name   Rilmar XI    Age            103          Self  RB  CB  EB   Best
 Race   High-Elf     Height        7'6"   STR:  18/55  +1  +0  +0  18/65
 Class  Rogue        Weight    15st 6lb   INT:     17  +3  +1  +2  18/50
 Title  Sharper      Turns used:          WIS:     13  -1  -3  +2     11
 HP     283/299      Game        419210   DEX:  18/72  +3  +3  +5 18/182
 SP     30/57        Standard     44006   CON:     14  +1  -1  +0     14
                     Resting       1081

 Level                 32    Armor      [39,+91]    Saving Throw     81%
 Cur Exp           369786                           Stealth       Superb
 Max Exp           369786    Melee       4d2,+24    Disarm - phys.  100%
 Adv Exp           450000    To-hit       66,+22    Disarm - magic  100%
                             Blows      6.7/turn    Magic Devices     88
 Gold               92629                           Searching        91%
 Burden          130.6 lb    Shoot to-dam    +11    Infravision    40 ft
 Overweight      -49.3 lb    To-hit       62,+29    Speed              3
 Max Depth    2200' (L44)    Shots        1/turn

 You are one of several children of a Noldorin Ranger.  You have light
 blue eyes, straight silver hair, and a fair complexion.



rAcid:......+.+.... Nexus:...........+.
rElec:........+.... Nethr:........+....
rFire:........+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:...+......... pFear:.............
rLite:............+ pBlnd:.........+...
rDark:............. pConf:.........+...
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:....+........ Stea.:.......++....
  ESP:............. Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:......+...+.. Tunn.:.............
Feath:...........+. Speed:......+......
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Dropped by Lagduf, the Snaga at 1300 feet (level 26)
     
     +2 dexterity.
     +2 attack speed.
     Slays undead, animals, evil creatures.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     6.7 blows/round.
     With +2 STR and +0 DEX you would get 7.0 blows
     With +0 STR and +2 DEX you would get 7.0 blows
     Average damage/round: 298.1 vs. undead, 254.8 vs. animals, 254.8
     vs. evil creatures, and 211.5 vs. others.
     
b) a Light Crossbow of Accuracy (x3) (+16,+11)
     Dropped by a white wraith at 1650 feet (level 33)
     
c) a Ring of Damage (+0,+10)
     Dropped by a troll priest at 2150 feet (level 43)
     
d) a Ring of Resist Poison
     Found lying on the floor at 2150 feet (level 43)
     
     Provides resistance to poison.
     
e) an Amulet of Regeneration
     Found lying on the floor at 1650 feet (level 33)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Dropped by Angamait� of Umbar at 1900 feet (level 38)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor at 1750 feet (level 35)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) a Fur Cloak of Stealth [3,+8] <+3>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 stealth.
     
i) a Small Metal Shield of Elvenkind [5,+11] <+2>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Taken from a chest found at 1650 feet (level 33)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 72 to 143 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
k) a Set of Alchemist's Gloves of Free Action [0,+16]
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [4,+8]
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@G1@b1!k}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k}
e) 23 Potions of Cure Serious Wounds
f) 19 Potions of Cure Critical Wounds
g) 2 Potions of Enlightenment
h) 3 Potions of Speed
i) 13 Scrolls of Phase Door {@r1!*}
j) 7 Scrolls of Teleportation {@r9!*}
k) a Scroll of Teleport Level {!*}
l) a Scroll of *Destruction*
m) a Rod of Magic Mapping
n) a Rod of Probing {@z5}
o) a Rod of Fire Bolts
p) a Rod of Curing
q) 2 Rods of Light {@z1}
r) a Rod of Recall {@z0!*}
     Cannot be harmed by lightning.
     
s) a Wand of Lightning Balls (2 charges)
     Cannot be harmed by lightning.
     
t) a Wand of Confuse Monster (6 charges)
u) a Staff of Power (2 charges)
v) a Staff of Speed (1 charge)




  [Character Quiver]

0) 9 Bolts (1d5) (+3,+4) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 55.
     25% chance of breaking upon contact.
     
1) 17 Bolts (1d5) (+7,+4) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 55.
     25% chance of breaking upon contact.
     
2) a Bolt of Slay Animal (1d5) (+3,+5) {=g}
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 96.9 vs. animals, and 58.1 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Second Sight
b) a Potion of Enlightenment
c) a Scroll of Remove Curse
d) 2 Scrolls of Banishment
e) a Scroll of Deep Descent {!*}
f) a Wand of Door Destruction (12 charges)
g) 5 Staves of Mapping (15 charges)
h) 2 Staves of Teleportation (4 charges) {@u9!*}
i) a Ring of Strength <+3>
     Found lying on the floor at 1800 feet (level 36)
     
     +3 strength.
     Sustains strength.
     
j) an Amulet of Resist Lightning
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to lightning.
     
k) White Dragon Scale Mail of Craftsmanship [14,+18]
     Found lying on the floor of a labyrinth at 1550 feet (level 31)
     
     Provides resistance to cold.
     
l) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a mummified human at 1800 feet (level 36)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
m) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor of a cavern at 1600 feet (level 32)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
n) a Hard Leather Cap of Seeing [2,+10] <+4>
     Dropped by a dark elven lord at 1400 feet (level 28)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
o) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 1650 feet (level 33)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 11 to 20 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
p) a Pair of Leather Boots of Free Action [2,+2]
     Found lying on the floor of a special room at 1550 feet (level 31)
     
     Prevents paralysis.  
     
q) the Main Gauche of Maedhros (2d5) (+12,+15) <+3>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +3 intelligence.
     +3 dexterity.
     Slays giants, trolls.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 238.5 vs. giants, 238.5 vs. trolls, and
     175.5 vs. others.
     
r) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Dropped by Shagrat, the Orc Captain at 1850 feet (level 37)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 148.5.
     
s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Mughash the Kobold Lord at 1250 feet (level 25)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4.7 blows/round.
     With +2 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 215.1 vs. trolls, 215.1 vs. orcs, and 154.2
     vs. others.
     
t) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+1>
     Dropped by a kobold archer at 2000 feet (level 40)
     
     +1 searching skill.
     +1 light.
     Slays dragons, orcs, evil creatures.
     Branded with cold.
     Provides resistance to cold, dark.
     Cannot be harmed by acid.
     Slows your metabolism.  Blessed by the gods.  
     Radius 1 light.
     
     Combat info:
     4.3 blows/round.
     With +4 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 211.7 vs. creatures not resistant to cold,
     211.7 vs. dragons, 211.7 vs. orcs, 183.5 vs. evil creatures, and
     155.3 vs. others.
     
u) the Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Taken from a chest found at 1650 feet (level 33)
     
     Slays demons, animals, evil creatures.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     4.0 blows/round.
     With +4 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 308 vs. demons, 248 vs. animals, 248 vs.
     evil creatures, and 188 vs. others.
     
v) a Long Bow of Accuracy (x3) (+15,+9)
     Found lying on the floor of a cavern at 1800 feet (level 36)
     
w) 11 Arrows (1d4) (+0,+0) {=g}
x) 8 Mithril Shots of Wounding (2d4) (+17,+23) {=g}
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