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Old October 25, 2016, 17:37   #3
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Join Date: Oct 2011
Location: Toronto, Canada
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What if you just restricted this to per-encounter? Like you magically get healed every time you get rid of all monsters in LOS or kill your target or something. I've always liked JRPGs, for example, that heal you back to max after every encounter. It means they can really crank up the difficulty on each individual fight.
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
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