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Old October 25, 2016, 18:56   #9
Antoine
Ironband/Quickband Maintainer
 
Join Date: Nov 2007
Posts: 993
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Derakon, I think for a first iteration you could make just two further changes:
1. Make all monsters alternate between 'normal' and 'glowing' statuses. Only a glowing monster can cast a spell or attack,
2. Amend player spell lists to provide cheap access to various strong powers, varying between classes, such as:
- invulnerability for 1 or several turns
- buff for massive increase in speed
- buff for total invulnerability to an element
- buff for greatly increased AC
- backstab - attack for massive damage on a sleeping monster
- dimension door
- buff for greatly increased melee damage
- distract - make a monster stop glowing
Etc...

A.
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