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Old March 13, 2015, 17:49   #12
nppangband
NPPAngband Maintainer
 
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Originally Posted by buzzkill View Post
Minor point on birth options. If an option such as ironman is selected, then incompatible options such as connected stairs should be greyed out.
The ironman options have always been separate. Either they should be named a little differently, or combined into a single option. But I suppose if the stores are closed, the NPP ironman options of no services and no quests don't make much sense.

Quote:
Originally Posted by buzzkill View Post
Name your save file kinda comes out of nowhere. Can't NPP handle this for us based on character name, providing there is no conflict.
It should at least offer to use the character name so all you have to do is click enter. Is that no working?

Quote:
Originally Posted by buzzkill View Post
YOU DIE. Seems like a bit more could be done with this. Can we get a nice tombstone graphic a dry description of the event and perhaps an irreverent comment on one's banding skills.

After death and choosing to continue, you're presented with a mostly blank screen (as when the game is launched). Select an item from the menu or something to that effect would be nice.
Much more to come. I want to have three splashscreens: 1 for the game start, one for being killed, and one for retirement. I was going to reach out to Shockbolt and see if I can compensate him to draw them, along with a rounding out his amazing tiles for NPP. Also, eventually some quality sound effects for various things, death being one of them.



Quote:
Originally Posted by buzzkill View Post
Center screen continuously is still described as "(very slow)" but it's not, hasn't been in ages.
Is it fast on other machines? I play on an ultrabook and I occasionally notice small delays. I agree that note was probably written 20 years ago and needs to go.


Quote:
Originally Posted by buzzkill View Post
When I restart REMEMBER my birth options from character creation from the last game (replicating name and starting stats) and offer a reset to defaults option.
Your stats and options from the previous game should come up automatically, unless you are starting a new savefile. Please let me know if this is broken.

Quote:
Originally Posted by buzzkill View Post
Maybe offer to save save/load different birth option profiles.
On the to-do list.

Quote:
Originally Posted by buzzkill View Post
THE TILE MULTIPLIER: some crazy settings there, 16:16= about 2 grids per screen. Some smaller settings might be nice instead, .75:.75 or .50:.50.
LOL. good point. 16x16 is for playing on a TV. It is also relative to font size. You can reduce your font to get the 75:75 and 50:50 effect.

Quote:
Originally Posted by buzzkill View Post
My first real issue. You seem to have co-opted the Fn key(s) that I use to simulate the keypad on my laptop (sans-keypad). That means I can't move diagonally (Fn+7, Fn+9, Fn+j and Fn+l and my diagonal movement keys).
For keyboards without a numpad, movement keys are centered around the 'h' key (for hold). You should be able to move with
TYU
GHJ
VBN

For the function keys, I had in mind reserving those for macros.

Quote:
Originally Posted by buzzkill View Post
I don't see where I can alter the movement delay. I like my @'s to walk, perhaps leisurely, not teleport.
LOL. It is currently under the options screen, final tab. It is going to be moved to under the options section of the top toolbar. However it doesn't currently yet tie to anything, so changing it won't help you.

Thanks for the feedback, everybody. The UI definitely needs optimizing, but I wanted to see how it worked on everybody's screen before fine-tuning things. I am stunned the only true bug reported so far is spacing on the one dialog screen.

I am aware of a couple other issues:
*On the knowledge screens, numbers are not sorted as true numbers. So the score of 1150 is considered less than 999.

*At least on my screen, when the inventory or equipment/quiver is full, the equipment dialogs go off the bottom of the screen. I haven't found a good scroll-window setup yet.

* When casting detect traps, the green circles showing edge ends don't seem to update on the outermost squares of the screen.
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