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Old September 16, 2010, 16:20   #8
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I'm inclined to agree with Pete here -- I mentioned the gravity resistance as something that I felt was not a good idea because it makes gravity a lot less threatening.

I do like the trap immunity / reduced burden ideas, though. Trap immunity would mean that you wouldn't need to remember to detect traps all the time; I have trouble gauging the utility of that in a strict optimization sense (you do this, what, every hundred turns maybe?) but it'd make the user's life easier. And a burden reduction would be immediately sought out by mages.

We'd need to rename the ability, though.
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