Thread: Tavern idea
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Old October 8, 2007, 15:12   #5
paul1
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thanks for all the comments.

in response to bandobras, i agree with your concerns. it shouldn't be a mechanical nor purely random process. it should involve some skill on the part of the player to extract the info, too, through the right combo of booze, bribes and even threats, where what is right depends on the player and npc.

the character's level, class, sex and charisma would have an effect on the kind of company they can rub shoulders with in the tavern and hence the sort of conversations they would typically have, ie a high level character would be able to mix it with other higher level npcs and get info re deeper level uniques/monsters/artefacts etc, whereas a lower level character would get info re shallow levels and would be ignored or thrown out of the tavern on approaching higher level npcs.

cheers
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