Thread: Trap changes
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Old April 10, 2012, 05:40   #75
Join Date: Mar 2012
Posts: 13
grinder is on a distinguished road
One thing I don't recall being mentioned, which is fairly easy to add and would already have interesting uses is a command to set off a trap on purpose. Even if trap types don't change much or don't start to affect monsters, I can see some scenarios where setting off an earthquake or teleport trap can save you. Making an alarm ring or triggering summon trap can also be tactically interesting (and a bit prone to monster farming...).
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