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Old January 28, 2009, 14:52   #1
bebo
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Join Date: Jan 2009
Location: Milan, Italy
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help with my char

i've been having some success these last few days with my rogue; i usually play mage, my favorite class, and actually being able to kill something in melee has proven to be quite entertaining

anyway, any advice on what to aim for at this point? this is as deep as i ever got so any advice would be helpful;

i'm thinking that besides stat gain, rBlind and rPoison are crucial at this point, right?

ps - how do you insert the char dump like in other posts with the scroll bar on its side, all formatted well etc? at the moment i can only copy&paste the text


[Angband 3.1.0 beta Character Dump]

Sex Male Age 115 STR: 16 +1 +2 +4 18/50
Race High-Elf Height 99 Int: 14 +3 +1 +0 18 17
Class Rogue Weight 197 WIS: 11 -1 -2 +5 13
Title Burglar Social Well-liked DEX: 17 +3 +3 +2 18/70
HP 233/233 Maximize Y Con: 16 +1 +1 +4 18/40 18/30
SP 29/30 CHR: 13 +5 -1 +3 18/20


Level 25 Armor [19,+72] Saving Throw 74%
Cur Exp 37340 Fight (+19,+15) Stealth Superb
Max Exp 37340 Melee (+31,+25) Fighting Heroic
Adv Exp 39375 Shoot (+27,+7) Shooting Superb
MaxDepth 2050' (L41) Blows 4/turn Disarming 89%
Turns 652977 Shots 1/turn Magic Device Superb
Gold 26370 Infra 40 ft Perception 1 in 12
Burden 141.0 lbs Speed Normal Searching 35%

You are the only child of a Telerin Archer. You have light grey eyes,
wavy black hair, and a fair complexion.



Acid:............. Confu:.........+...
Elec:............. Sound:.............
Fire:..+.......... Shard:.............
Cold:......+...... Nexus:...........+.
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............+ Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........


[Character Equipment]

a) a Main Gauche of Westernesse (1d5) (+12,+10) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 34 against orcs, 34 against
trolls, 34 against giants, and 28 against normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+8,+7) (+1)
+1 shooting power.
c) an Engagement Ring of Flames [+14] {!!}
Provides resistance to fire.
Cannot be harmed by fire.
When activated, it grants fire resistance for d20+20 turns and cre
ates a fire ball of damage 80.
It takes d50+50 turns to recharge after use.
d) a Jasper Ring of Slaying (+6,+4)
e) a Bone Amulet of Wisdom (+2)
+2 wisdom.
Sustains wisdom.
f) a Lantern (13392 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Soft Leather Armour of Resist Cold [4,+9]
Provides resistance to cold.
Cannot be harmed by cold.
h) a Fur Cloak of Stealth [3,+7] (+3 stealth)
+3 stealth.
i) a Wicker Shield [2,+3]
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Pair of Steel Shod Boots of Stability [6,+9]
Provides resistance to nexus.
Feather Falling.


[Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) 5 Flasks of oil
f) 10 Dark Green Potions of Cure Critical Wounds
g) 5 Scrolls titled "depio lemormo" of Teleportation
h) 2 Scrolls titled "tendo glabdus" of Teleport Level {!*}
i) 4 Scrolls titled "incus ado mis" of Word of Recall {!*}
j) 2 Gold Rods of Treasure Location (1 charging) {@z2!!}
k) a Bronze Rod of Door/Stair Location (charging) {@z1!!}
l) a Silver-Plated Rod of Probing
m) a Gold-Plated Rod of Polymorph
n) a Pewter Wand of Lightning Balls (10 charges)
Cannot be harmed by electricity.
o) 3 Ivory Wands of Teleport Other (17 charges)
p) 5 Teak Staffs of Mapping (35 charges)
q) 2 Hawthorn Staffs of Teleportation (15 charges)
r) 46 Bolts (1d5) (+0,+0) {@f1}
Fired from your current missile launcher, this arrow will hit targets
up to 160 feet away, inflicting an average damage of 50 against
normal creatures.
25% chance of breaking upon contact.


[Home Inventory]

a) an Azure Potion of Restore Mana {!*}
When ingested, it restores your mana points to maximum.
b) a Metallic Green Potion of Speed {!*}
When ingested, it hastens you for 2d10+20 turns.
c) 10 Scrolls titled "depio lemormo" of Teleportation
When read, it teleports you randomly up to 100 squares away.
d) a Ruby Ring of Damage (+0,+7)
e) a Long Sword (Holy Avenger) (2d5) (+16,+13) [+2] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains wisdom.
Blessed by the gods.
Grants the ability to see invisible things.

With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 40 against evil creatures, 46
against demons, 46 against undead, and 34 against normal creatures.
f) a Long Bow of Extra Might (x3) (+6,+10) (+1)
+1 shooting power.

g) 18 Arrows of Slay Animal (1d4) (+9,+4)


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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