Thread: Bugs: V3.1.2
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Old January 25, 2010, 20:25   #2
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Join Date: May 2007
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There are basically two ways we can go here:

1. We reserve a small group of shades for uniques (e.g. a range of pinky-purples), and we change non-uniques to avoid these shades. This is a more sophisticated implementation of the existing all-purple setup, which makes uniques recognisable as unique. We could for example use darker shades for more powerful uniques, or whatever.

2. We revert to the previous setup of uniques being a different colour to non-unique monsters of the same symbol, but not the same as each other. They could for example be brighter or darker versions of the base colour.

Now that we have >16 colours, either is workable. I prefer #1, as the other requires players to learn, for each monster symbol, which colour means it's a unique.
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