Thread: Borg?
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Old April 4, 2017, 21:51   #7
Pondlife
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Join Date: Mar 2010
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Quote:
Originally Posted by Derakon View Post
The way I would solve that would be to provide a way for the core engine to expose object data in a non-text format, though. So you could ask the engine "give me the monster data for all monsters in LOS" and it would return a list of monster structs, for example. Or "give me the object data for the item in inventory slot 5". Nothing that the player couldn't determine through the normal UI, but a lot easier for a computer program to interpret, while still maintaining good separation between the engine and the borg.
That would basically be writing an Angband API, which would allow many different front-ends to play the game.
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Playing roguelikes on and off since 1984.
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