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Old January 4, 2011, 17:14   #7
Derakon
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Having the ability to have facings for walls greatly opens up your options as far as graphics are concerned. For example, a standalone wall could be rendered as a rounded pillar instead of as a square chunk that gets abruptly cut off at the edge of the grid cell.

That said, this information is only useful if someone's going to make use of it.

Edit: take a look at the mockup. It has walls that are 1 tile wide, which slope down on either side. It also has a line of walls that is 7 tiles wide (the bottom of the room), where each tile in the wall does not slope down on either side. That's the kind of thing you need adjacency information for. The graphics in the mockup are not currently possible to realize in-game with just a straight (i.e. blind) replacement of ASCII characters with bitmaps.

Last edited by Derakon; January 4, 2011 at 17:36.
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