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Old January 4, 2011, 17:19   #8
d_m
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Quote:
Originally Posted by Magnate View Post
I don't think it's necessary to implement anything different to have joined-up-looking wall tiles - but tiles aren't my thing so I could be wrong.
Currently we have one wall character. We would need to support (at least) 16 (1 + 4 + 6 + 4 + 1) different wall tiles for all the different connectedness options:

x1 wall touches walls on all sides (embedded in other walls
x4 wall touching walls on 3 sides
x6 wall touching walls on 2 sides
x4 wall touching wall on 1 sides
x1 wall touching wall on 0 sides (pillar)

I don't know if we need to worry about diagonal connectedness. If we do, then instead we need 260 tiles to cover all possible kinds of connectedness (1 + 8 + 28 + 56 + 70 + 56 + 28 + 8 + 1). That is probably not feasible.

The graphics look great!

Do you think having 16 kinds of wall tiles will work (e.g. that we can do the 3d walls you're doing)? keep in mind that we would need to "cut up" your graphic into squares and then randomly piece them back together based on the map. I can't visually tell if this will work or not.
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