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Old March 17, 2012, 11:27   #14
CunningGabe
Swordsman
 
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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Quote:
Originally Posted by Djabanete View Post
My take on deep-level traps: the player is expected to have reliable and repeatable Detect Traps effects by this point in the game.
This is true in the status quo, but probably not when I'm through with traps. Nevertheless, I agree that deep traps don't have to be lethal; just interesting.
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