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Old March 14, 2011, 03:34   #1
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Combat Determination in 3.2

Not being a developer, I would like to know more about how melee combat is determined in Vanilla 3.2. Is there an easy formula or series of formulas for this?

I mean I know when I am playing D&D, I know my base chances to hit vs. various monsters and what factors affect my success and to what degree, but I don't for Angband
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