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Old March 12, 2017, 17:23   #40
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New update with the fix for object power calculations and implementation of Vanilla's Home building for servers with "no wilderness" option. Currently, it's not very useful, as it's shared among players (using "store" inventory like all other stores instead of "player store" inventory). I'll change that in a later update.

List of changes:

- Move amb_senya/amb_xakaze ambient sounds to depths 125/126
- Add ambient sound (amb_melkor) for depth 127
- Generate no other town than the base town if DIVING_MODE is non-zero
- Don't pierce exits in the base town if DIVING_MODE is non-zero
- Implement the Home (in Carn Dûm) on no-wilderness servers

- Fix object effects always having a calculated value of zero
- Add 'D' command in stores to describe an item
- Reorganize player store feature order to match regular store features
- Update modifying.txt with latest additions
- Add some sanity checks on server options (mangband.cfg)
- Reduce monster saving throw against status effects

Files updated: binaries and source code.
Files are available for download at the usual location:
PWMAngband variant maintainer - check (or to learn more about this new variant!
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