Found a bug (Actually found in my variant but it was inherited from the changes I got from V):
'k' doesn't work as a direction when targeting because it's set to do something else at line 1209 in ui-target.c:
} else if (event_is_key(press, 'k') || event_is_key(press, KTRL('D')))
I changed it to this:
} else if ((!OPT(player, rogue_like_commands) && (event_is_key(press, 'k'))) || event_is_key(press, KTRL('D'))) {
We roguelike-key users would like to be able to move around correctly when targeting.
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