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Old May 22, 2019, 22:17   #10
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Standard mages already do the "suffer in the low levels in exchange for power in the late game" thing. But I feel like they're less prone to the whole "uh, how do I do anything with this class?" questions that necromancers seem to be getting. The learning curve on this class is very steep and most players do not seem to be getting to the point where necromancers come into their own.

Maybe amp up the power and cost of early game spells, so you can kill things just fine so long as you don't overestimate your HP/SP supplies? You could also introduce the whole darkness affiliation later (say at clvl30), so that young necromancers can still use torches and lanterns.
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