Quote:
Originally Posted by Philip
Oh, so apparently the patently ridiculous size is intentional. Now, why does Linux thing it's a picture? .dwarfpal isn't a standard extension, of course, is it trying to parse it as one? Also, angband doesn't even seem to notice it's there, it says "Savefile does not exist." and then puts me straight into character generation.
EDIT: killed the .dwarfpal bit, renamed file to compo, doesn't help.
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Are you a linux user? Try renaming the file to lib/save/uid.name
For me, that is 1000.Eddie
Simplest would be to start a new game, see what file is created in lib/save, and then overwrite it with the comp savefile.