Thread: Immunities
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Old December 26, 2020, 16:23   #18
tangar
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in multiplayer variants I've suggested this idea (considering vulnerabilities):
https://github.com/draconisPW/PWMAngband/issues/86

now it works:
- resistance makes you neutral (100% damage VS 30% without vuln)
- double resist to be resistant (so you will receive 30% of damage VS 10% without vuln)
- immunity to get immune (0% of damage - the same as without vuln)

batter to change to:
- resistance makes you better protected (you receive 60% damage VS 30% without vuln)
- double resist to be resistant (so you will receive 30% damage VS 10% without vuln)
- immunity to get almost immune (10% of damage vs 0% without vuln)

I suppose it could be relevant in V too.
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