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Old December 27, 2020, 22:20   #13
JohnCW9
Adept
 
Join Date: Jul 2009
Location: USA
Posts: 116
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Matter fat here proof;

Code:
 Name   Garry        Age             52          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'7"   STR:     17  -1  -3  +0     13
 Class  Mage         Weight     6st 5lb   INT:     16  +2  +3  +0  18/30
 Title  Illusionist  Turns used:          WIS:     10  +0  +0  +2     12
 HP     97/97        Game        857902   DEX:     10  +2  +0  +0     12
 SP     29/29        Standard     64429   CON:     16  +1  -2  +0     15
                     Resting       2130

 Level                 16    Armor      [16,+23]    Saving Throw     57%
 Cur Exp             2437                           Stealth         Good
 Max Exp             2437    Melee        3d5,+3    Disarm - phys.   57%
 Adv Exp             2760    To-hit        17,+6    Disarm - magic   68%
                             Blows      1.0/turn    Magic Devices     81
 Gold                 225                           Searching        53%
 Burden          149.8 lb    Shoot to-dam     +4    Infravision    40 ft
 Overweight       59.9 lb    To-hit       18,+15    Speed      -4 (0.7x)
 Max Depth      350' (L7)    Shots      1.0/turn

 You are one of several children of a Gnome Warrior.  You are a credit
 to the family.  You have blue-gray eyes, straight red hair, and an
 average complexion.

Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:........+.... pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:..........+++
Nexus:............. Feath:..+..........
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Katana of Slay Orc (3d5) (+6,+3)
     Bought from a store
     
     Slays orcs.
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +9 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 31.6 vs orcs and 12.7 vs. others.
     
b) a Sling of Accuracy (x2) (+15,+4)
     Dropped by an acolyte at 150 feet (level 3)
     
c) an Amber Ring of Feather Falling
     Bought from a store
     
     Feather Falling.  
     
d) an Emerald Ring of Searching <+4>
     Found lying on the floor at 250 feet (level 5)
     
     +4 searching skill.
     
e) a Brass Amulet of Resist Acid
     Bought from a store
     
     Provides resistance to Acid.
     
f) a Lantern (11196 turns)
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Soft Leather Armour [8,+6]
     Found lying on the floor at 300 feet (level 6)
     
h) a Cloak [1,+1]
     Found lying on the floor at 300 feet (level 6)
     
i) a Wicker Shield of Resist Lightning [2,+2]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Lightning.
     
j) a Hard Leather Cap of Wisdom [2,+2] <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
k) a Set of Leather Gloves of Free Action [1,+7]
     Found lying on the floor of a special room at 100 feet (level 2)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Free Action [2,+5]
     Found lying on the floor at 300 feet (level 6)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 18 Rations of Food
e) 14 Smoky Potions of Cure Serious Wounds
f) 8 Vespertine Potions of Cure Critical Wounds
g) 3 Cloudy Potions of Neutralize Poison
h) 2 Light Violet Potions of Restore Mana
i) 6 Light Green Potions of Speed
j) 4 Orange Speckled Potions of Heroism
k) 12 Vermilion Potions of Boldness
l) 11 Crimson Potions of True Seeing
m) 13 Scrolls titled "posus ubilius" of Teleportation
n) 3 Scrolls titled "sio coma fam" of Detect Invisible
o) 16 Scrolls titled "comptis ado" of Blessing
p) 2 Tin Rods of Light
q) 2 Zirconium Wands of Stinking Cloud (21 charges)
r) a Nickel Wand of Light (3 charges)
s) a Mahogany Staff of Detect Invisible (14 charges)
t) a Robe [2,+1]
     Found lying on the floor at 300 feet (level 6)
     
u) Soft Leather Armour [8,+2]
     Found lying on the floor at 150 feet (level 3)
     
v) a Shovel (1d2) (+0,+0)
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +6 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 1.6.
     




  [Character Quiver]

0) 19 Iron Shots of Slay Animal (1d5) (+3,+6)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 52 vs animals and 26 vs. others.
     Average thrown damage: 36 vs animals and 18 vs. others.
     25% chance of breaking upon contact.
     
1) 19 Bolts of Slay Undead (1d6) (+5,+6)
     Slays undead.
     


  [Home Inventory]

a) 7 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 4 Lead Wands of Magic Missile (29 charges)
c) Soft Leather Armour [8,+3]
     Found lying on the floor at 350 feet (level 7)
     
d) Studded Leather Armour (-1) [12,+0]
     Found lying on the floor at 300 feet (level 6)
     
e) a Cloak [1,+0]
f) a Wicker Shield of Resist Fire [2,+2]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Fire.
     
g) a Wicker Shield [2,+4]
     Bought from a store
     
h) a Wicker Shield [2,+3]
     Found lying on the floor at 300 feet (level 6)
     
i) a Set of Leather Gloves [1,+6]
     Taken from a chest found at 300 feet (level 6)
     
j) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 300 feet (level 6)
     
k) a Pair of Leather Sandals [1,+2]
     Found lying on the floor at 300 feet (level 6)
     
l) a Pair of Leather Boots of Slow Descent [2,-1]
     Bought from a store
     
     Feather Falling.  
     
m) a Main Gauche of Slay Demon (1d5) (+4,+3)
     Found lying on the floor at 300 feet (level 6)
     
     Slays demons.
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 12.2 vs demons and 6.1 vs. others.
     
n) a Rapier (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 3.6.
     
o) a Short Sword (Blessed) (1d7) (+3,+4) <+3>
     Found lying on the floor of a special room at 300 feet (level 6)
     
     +3 wisdom.
     Provides protection from fear.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +11 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +7 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 8.3.
     
p) an Awl-Pike of Slay Troll (1d8) (+8,+4)
     Dropped by Father Christmas in town
     
     Slays trolls.
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +19 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +11 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 18.6 vs trolls and 9.1 vs. others.
__________________
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Last edited by Nick; December 27, 2020 at 23:28.
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