Quote:
Originally Posted by Monkey Face
To my mind, the main advantage of immunity is the protection against item destruction. When you're playing a pure caster it's nice not to have to lug around extra copies of the town books when you have fire immunity (although that is less of an issue now that it is only 2 or 3 different books rather than 4).
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I totally agree. Along with cold immunity preventing potions from shattering, electricity preventing rods, wands and staves from electrocuting, and acid from damaging equipment. We need to keep the immunities in vanilla.