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Old January 19, 2021, 19:43   #12
bughunter
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Join Date: Nov 2019
Location: Pasadena CA
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Which brings up a related question:

If you have a stack of wands with num_charges < num_items, is there a way to predict (or control) which ones you drop first? The ones with, or without, a charge?

I seldom play around with stacks of rechargables like that, but do recall being confused the last time I did... months ago.
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