View Single Post
Old January 19, 2021, 19:43   #12
Join Date: Nov 2019
Location: Pasadena CA
Posts: 129
bughunter is on a distinguished road
Which brings up a related question:

If you have a stack of wands with num_charges < num_items, is there a way to predict (or control) which ones you drop first? The ones with, or without, a charge?

I seldom play around with stacks of rechargables like that, but do recall being confused the last time I did... months ago.
bughunter is offline   Reply With Quote