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Old May 21, 2011, 16:00   #2
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Originally Posted by Timo Pietilš View Post

I just lost fight against Morgoth because one of its summons was not what I though it was. Those flickering monsters are confusing, because you can't tell what they are immediately from the screen and because of that they can "impersonate" something else. This was background Nightwalker that looked like Black Wraith doing nether ball followed by M manastorm.

Real time flickering can't be used because that slows game to crawl (seriously like slow 386) and entire overhead term window flickers (in windows XP. I believe this bug is still not fixed?).

My suggestion is that when flickering monster gets spawned it gets its actual color, not some random one. It was a bit confusing to see five white dragons and monster list shows one Law, one Multi-hued, two Many Colors and just one White. I hate to look monster list to get actual monsters instead of looking at the screen.
Your "slow to a crawl" bug is faithfully captured as ticket #1265 - it's not fixed because whoever can reproduce it can't/hasn't fixed it. Eddie is the only other person who has mentioned being able to reproduce it, AFAIK, and I don't know if he's fixed it in his local version. (Eddie specifically mentioned that using the map window slows the game independently of flickering, so there may be two separate bugs here.) I don't think any of the dev team (including fizzix, who uses Windows) can reproduce this slowness.

On colours, it's fine for ATTR_FLICKER monsters to start as their base colour (don't they already?). I'm not sure that ATTR_MULTI monsters *have* a base colour - what is the base colour of AMHDs or GWoMCs??
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