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Old August 9, 2017, 15:38   #17
Serephina
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Join Date: Dec 2014
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Extending what debo said about artifact generation properties, getting your hands on the less common artifacts also allows for more kooky builds which in turns makes less common skills better picks.

Someone mentioned above about not having forges count for the hidden turn counter unless seen by the player; this is also a great idea for artifacts. I can't really treat the dungeon as infinite when I feel that there's a strong, hidden incentive to fully clear levels.

Possibly an even better way (for forges, at least) is to just guarantee forges at X, Y, and Z feet and mention it explicitly in the manual, and anything further is the low% random generation's. Or hey! Just wave a magic wand and fix forging's U-shaped power curve, easy!
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