Thread: Sil-Q Review
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Old January 6, 2019, 03:46   #13
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 269
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Quote:
Originally Posted by Derakon View Post
Regarding the difficulty of making blunt weapons meaningfully distinct, what if they rolled damage twice and took the higher roll? So they'd just straight-up reliably do a bit more damage; for example, a 1d8 weapon's average goes from 4.5 to 5.8.
I feel that this makes comparison a little trickier. If I were to ask you whether a glaive at 2d9 does more average damage than a blunt hammer at 4d3, given that we're taking the best of two rolls, what would you say? (Ignore criticals, +melee, etc).

I think it's quite hard to calculate how much extra that damage reroll gets you, particularly across multiple dice. Currently it's relatively easy to understand that blunt weapons will be good against heavily armoured enemies and less good against less armoured ones. I'd like to preserve that if possible.
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