Thread: Randarts, again
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Old December 14, 2016, 13:16   #5
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,142
Sky is on a distinguished road
I have the impression that currently randarts are all about finding that one broken OP item and make do with the rest.
Either make them less random ( less variance on the default stats; so ringil can be +12 speed, azgal can be acid immune), or build a pool of powers that the artis can fish from - so you can't have ringil, cubragol AND gloves with +10 speed.

Ex: the longbow of whoops! X6, +2 fire rate, (+0, +30) +10 speed. + some useless curse thats irrelevant and easily broken.

Also in my last game i found two items which were apparently both based on BT, as they offered an endless list of resists, but due to the low AC they were relatively low in power level and easily found.
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