Thread: Randarts, again
View Single Post
Old December 14, 2016, 18:44   #9
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,096
Sky is on a distinguished road
In that same game i *possibly* found ringil, longsword +10 speed, but it had no slays, 2d6 +11 damage (260/turn compared to 560/turn). I did not use it.

The thing is, some combinations are strong, some are bad. High dmg dice + slay evil is good, same with slay animal is bad. Boots with acid immunity but no speed, not endgame gear. +shots AND +power = OP.
I had armor, gloves, and amulet all with +dmg, so i could melee pretty much anything short of bone golems and gw.law .

If you want this, keep randarts random. If you want a more balanced game, make rendarts more like the default.
Sky is offline   Reply With Quote