Quote:
Originally Posted by Huqhox
Why do we have (essentially) one summon mechanic. Why not have more? This would make monsters more interesting and different as well as being useful from a thematic point of view.
So you could have some different ones like (names are pretty random)
Summon minions: Summons only lesser monsters which act like bodyguards
Summon assistance: As current summon, so may attract higher level monsters
Conjure monster: Summoned monsters (usually constructs etc) vanish when the summoner is killed
Call for help: Summons a monster but not adjacent to the summoner but somewhere else on the level, awake and heading for the position of the summoner. This one is really for Ringwraiths but could find other uses I'm sure
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I like this line of thinking. There is already a (currently unused) different summon type of "calling monsters", where monsters are gathered from elsewhere on the level instead of being created new. I will be thinking seriously about how to implement some variant of these ideas.