Quote:
Originally Posted by Derakon
Some additional ideas, just brainstorming here:
* Summon chaff: brings in a large number of weak enemies to get in the player's way.
* Summoning circle: places a glyph on the floor that, in a set amount of game time, will be replaced by a high-level summoned monster. The player may attempt to disarm the glyph.
* Swap places: the monster exchanges positions with another monster (possibly only one the monster can see?)
* Animate Rock: converts adjacent walls into earth elementals (Earth Spirit for magma/quartz?).
Where the conditions for the spell aren't met, the monster shouldn't try to cast it, e.g. not casting Swap Places if there's no valid target.
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I like the sound of these too. I think there's a lot of interesting things that can be done with summoning which shouldn't change the balance but would make monsters more interesting