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Old April 26, 2007, 19:31   #2
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Originally Posted by Elsairon View Post
Something I noticed today which IMO would be nice to clean up.

I had explored part of a map. An Umber hulk started walking towards me. I could observe its progress toward me as walls became floors in an areas that were not within my characters direct sight.

I would like to see terrain changes when the character sees them rather then when they happen outside los.

I know doors opening/breaking have the same issue, but I hadn't given it much thought until now.

Unfortunately, this requires a large rearchitecture of the way terrain works.

Its been done in Zangband, but its not a straightforward piece of code.
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