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Old May 8, 2019, 02:59   #2
Join Date: May 2019
Posts: 7
Destragon is on a distinguished road
Nice work, the song changes seem fun and smite sounds like it could be interesting.
I haven't tried it in 1.4.2 yet, but I just finished my first proper archery run in 1.4.1 (I was essentially insta killed by a dragon on 800ft because I had no will to resist his entrancement) and I could see why you would want to nerf it. I didn't really have any problem mowing down enemies until that one. In my run, I think the Deadly Hail ability was the strongest part of the kit. Rout would help make killing fleeing enemies a cakewalk and then I'd use that kill to deal massive damage to the next enemy and so on. I remember getting 8d8 damage rolls, but that would probably be reduced to 8d7 now with the longbow nerf. Although, now we can also have the new Ambush skill to get another damage die against unwary enemies.
If you really want to nerf archery, maybe you could consider making Deadly Hail a song instead? Or split some part of the kit into the perception tree, like Crippling Shot (keeping the prereqs, maybe also giving it an alternate prereq to make it possibly apply to melee), but I'm not sure right now if that wouldn't actually make it cheaper to get instead of more expensive.

Does the Versatility ability make sense in the archery tree? Almost all the abilities in the archery tree seem very attractive right now, meaning that I'd get at least 5 of them and getting Versatility at that point would cost 3k xp. If I just took that amount of xp and put it into melee instead, I could get it up to 7. I guess maybe it could be useful for very late game archers, but I think it would probably make more sense to have it in a different skill tree, maybe in melee? (Of course doing this wouldn't exactly make archers weaker though.)

There is still some weirdness in the tutorial. It tells you that it gave you access to the Song of Slaying and Song of Trees even though the actual songs you get currently are Song of Challenge and Song of Silence.
And it also kinda tells you to use the song of slaying to kill the wolves, despite that song not existing anymore.

The tutorial telling you to use Song of Slaying against the wolves made me realise that there wasn't really any song to help with damage dealing after its removal. We do have Song of Whetting now, but that looks more like a late game thing and only for low-weight, critical melee characters. Should there be another song that helps melee characters take out swarms of enemies like the wolves in the tutorial (some sort of AoE effect like whirlwind attack?) or should the tutorial just give Song of Staying to the player instead?
By the way, why is it possible to get Song of Whetting with just 4 points of song? Are there even any weapons that weigh 0.5lb?

Just noticed that Elves are still displayed as having +1 to archery in the character screen as if they had archery affinity instead of bow proficiency, but I guess that's just a minor graphical issue that doesn't really matter because bows are the only ranged weapons and the bonus doesn't seem to apply double like I expected at first.

I thought the drop rate of arrows was reduced, but I just found over 350 arrows on the first two floors of the dungeon. Does the early dungeon just have a high arrow drop rate?

Last edited by Destragon; May 8, 2019 at 04:03.
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