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Old June 7, 2009, 02:51   #44
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
geoff_tewierik is on a distinguished road
What's a source of protection from Sound/Stunning?

Was having a quick little run this morning and got smashed up by Vibration Hounds. Wasn't too impressed by my inability to remember to heal myself either.

Narthanc was a nice find, with the ability, at the time of finding it, of cracking out about 90+ in damage per round.

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             66   STR:     17  +1  +5  +2  18/70
 Race   Dunadan      Height          85   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         216   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social       Known   DEX:     17  +2  +2  +3  18/60
 HP     -7/299       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               24   Armor    [20,+28]     Saving Throw         48%
 Cur Exp          19398   Fight     (+0,+2)     Stealth        Excellent
 Max Exp          19398   Melee     (+4,+8)     Fighting          Heroic
 Adv Exp          22500   Shoot     (+4,+5)     Shooting          Heroic
 MaxDepth   1500' (L30)   Blows      4/turn     Disarming            54%
 Turns           133331   Shots      1/turn     Magic Device   Very Good
 Gold              3318   Infra        0 ft     Perception       1 in 35
 Burden       168.9 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and an average
 complexion.


 Acid:....+........ Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.......+.... Shard:.............
 Cold:...+......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Fire hound misses you.
> It breathes sound.
> The Fire hound dies.
> The Fire hound is dazed.
> It breathes sound.
> The Fire hound is more dazed.
> You hit the Fire hound.
> You have slain the Fire hound.
> It breathes sound.
> The Vibration hound resists.
> The Vibration hound bites you.
> The Vibration hound claws you.
> You burn the Vibration hound.
> The Vibration hound bites you.
> You die.

Killed by a Vibration hound.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 23.4 vs. creatures not resistant to fire, and 
     13.2 vs. others.
     
b) a Long Bow (x3) (+4,+5)
c) a Carnelian Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Zircon Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) a Mother-of-Pearl Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     
     Radius 3 light.
g) Hard Leather Armour of Resist Lightning (-1) [8,+3]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
h) (nothing)
i) a Small Metal Shield of Resist Fire [4,+3]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [5,+6]
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+3)
     +3 dexterity.
     
l) a Pair of Leather Sandals of Stealth [1,+4] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 10 Rations of Food
     
b) 13 Dark Red Potions of Cure Critical Wounds
     
c) 19 Scrolls titled "sca co" of Phase Door
d) 5 Scrolls titled "cria ungrior" of Word of Recall
e) a Scroll titled "pescum prae" of Recharging
f) 3 Pewter Rods of Treasure Location (1 charging)
g) a Zinc-Plated Rod of Door/Stair Location (charging)
h) a Nickel-Plated Rod of Trap Location (charging)
i) a Copper Wand of Confuse Monster (14 charges)
     
j) a Tin Wand of Sleep Monster (20 charges)
     
k) a Titanium Wand of Teleport Other (8 charges)
     
l) a Cottonwood Staff of Curing (6 charges)
     
m) an Ironwood Staff of Teleportation (8 charges)
     
n) 2 Cedar Staves of Identify (17 charges)
     
o) a Pair of Steel Shod Boots of Slow Descent [6,+4]
     Feather Falling.
     
p) a Main Gauche of *Slay Evil* (1d5) (+3,+6) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 14.2 vs. evil creatures, and 11.2 vs. others.
     
q) a Scimitar (4d2) (+4,+6)
     Combat info:
     3 blows/round.
     Average damage/hit: 14.7.
     
r) a Pike (2d5) (+4,+4)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.6.
     
s) a War Hammer of Slay Dragon (3d3) (+8,+7)
     Slays dragons.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 28.3 vs. dragons, and 15.7 vs. others.
     
t) a Light Crossbow of Accuracy (x3) (+12,+6)
u) 18 Bolts (1d5) (+6,+7)
v) 8 Arrows (1d4) (+4,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 28.7.
     35% chance of breaking upon contact.
     
w) 14 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Pewter Rod of Treasure Location
b) 2 Cedar Staves of Identify (0 charges)
c) a Sling (x2) (+3,+5)
d) 79 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5052     50'    2   Reached level 2
     11756    250'    3   Reached level 3
     11756    250'    4   Reached level 4
     15906    250'    5   Reached level 5
     24405    300'    6   Reached level 6
     26118    300'    7   Reached level 7
     29922    350'    7   Killed Grip, Farmer Maggot's dog
     31722    400'    7   Killed Fang, Farmer Maggot's dog
     32152    400'    8   Reached level 8
     39847    500'    8   Killed Orfax, Son of Boldor
     39847    500'    9   Reached level 9
     48635    600'   10   Reached level 10
     49919    600'   11   Reached level 11
     53130    650'   12   Reached level 12
     61575    700'   13   Reached level 13
     62766    700'   13   Killed Ulfast, Son of Ulfang
     62766    700'   14   Reached level 14
     71507    850'   15   Reached level 15
     71602    850'   15   Found The Dagger 'Narthanc'
     80855    900'   16   Reached level 16
     85797    950'   17   Reached level 17
     89188   1000'   18   Reached level 18
     97469   1000'   19   Reached level 19
    100902   1050'   20   Reached level 20
    104694   1100'   21   Reached level 21
    116685   1100'   22   Reached level 22
    119523   1150'   22   Killed Bolg, Son of Azog
    119523   1150'   23   Reached level 23
    122682   1200'   23   Killed Golfimbul, the Hill Orc Chief
    128510   1350'   24   Reached level 24


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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