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Old September 27, 2007, 22:59   #5
Iemortal
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Join Date: Sep 2007
Location: Abq - New Mexico
Age: 44
Posts: 5
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Smile My Build....Final Fantasy: ANGBAND!

Wow the more i learn of the "guts" of angband

the more i feel i have a new crack-like addiction...

as for my project.

i'm on a Powerbook G4 the old Titanium.

i may* be able to build for intel if i can figure out this xcode.

it has the functions in the project styles but comipling dosent work as of now.

i'm compiling with terminal.

I'm Building a Vanilla 3.0.9 based ' Final Fantasy ' Theme Variant.

or thats the idea anyway.

i have added to my version two new ranged weapons....

ADD- ' Instruments ' and ' Notes '
~ ' Instruments ' go in the SHOOTING slot.
~ ' Insturments ' will use 'Notes' as ' Ammo '
~ there are 3 types

' Instruments ' (x2),
' Wind Instruments ' (x3),
and
' String Instruments ' (x4)

##############################################
examples:
N:xxx:& Onion Recorder~
G:}:u
I:xx:xx:xx
W:1:0:5:5
A:0/0
F:SHOW_MODS
D: The Onion Recorder is the Insturment Bards start with.
D: It's a simple Insturment, But capable of playing most Notes.

N:xxx:& Onion Notes
G:{:U
I:xx:xx:xx
W:1:0:4:20
M:100:6d7
A:0/0
P:0:1d2:0:0:0
F:SHOW_MODS
D: Onion Notes are The most Basic of Sheet Music.
##############################################

ADD-' Tomes ' and ' Pages '
~ ' Tomes ' will go in the SHOOTING Slot
~ ' Tomes ' will use 'Pages' as ' Ammo '
~ there are 3 types

' Dictionaries ' (x2),
' Manuals ' (x3),
and
' Tomes ' (x4)
##############################################
examples:
N:xxx:& Onion Dictionary~
G:$:u
I:xx:xx:xx
W:0:0:50:1000
A:0/0
P:0:1d6:0:0:0
F:SHOW_MODS | EASY_KNOW
D: Words are mightier that swords, or so they say...
D: And with a Tome this is very true.

N:xxx:& Onion Pages
G:{:U
I:xx:xx:xx
W:1:0:4:20
M:100:6d7
A:0/0
P:0:1d2:0:0:0
F:SHOW_MODS
D: Onion Pages contain arcane words of power.
##############################################

I think i have now coded them correctly.

I've been working on INVEN_LITE to add some more Lamps of the mundane type as well as Materia Orbs that will be lites but as of yet i cant get any off them to ' Lite '.

other things i'd doing are

ADD- New Classes

~ RED MAGE
~ MONK
~ NINJA
~ SAMURAI
~ BARD
~ LANCER
~ GREEN MAGE/GEOMANCER *NEW MAGIC*
~ TIME MAGE *NEW MAGIC*
~ SUMMONER
~ ENGINEER
~ ASSASSIN
~ DANCER

Also like the idea of a CHEMIST.
that can mix potions and put them in those empty bottles!

ADD- New Races

~ MOGGLE
~ TARU-TARU
~ MITHRA
~ GALKA
~ VIERA
~ BANGA
~ SEEQ
~ YAGUDO
~ ANTICA
~ GIGAS
~ GOBLIN
~ QUADAV
~ SAHAGIN
~ TONBERRIES

ALT- Raiseing the starting equipment from 4 items to 8
ADD- ' Onion ' type starting gear.

ADD- Various extra items to existing Types, i.e. more staves and sticks.

ADD- New Food
~like in FF XI that effects the user in some way for a time.

ADD-Shuriken
~Throwing Weapon

ADD-Shuriken
~Weapon - Throwing

ADD-Metsubushi- [ Bombs ]
~Weapon - Throwing

ADD-Ninjaken
~ Weapon - Ninja Sword

ADD-Kodachi-
~Weapon - Short Sword

ADD-Wakizashi
~Weapon <but goes in the GUARD slot>
~Would have special bonuses, but not be used as a weapon.

ADD-Knuckles
~Weapon - hand to hand

ADD-Claws
~Weapon - hand to hand

ADD-Katars
~Weapon - hand to hand

ADD-Cestus
~Weapon - hand to hand

ADD-Bags
~Weapon - an alternate weapon for mages and girls.

ADD-Armlets, Bangles,
~Mainly Just Alternate Shields

ADD-Mantles
~Mainly Just Alternate Cloaks

##############################################
Big changes
##############################################

##############################################
Alter the listing of ' Equipment ' for Logical/flexable use.
##############################################

#define INVEN_WIELD 24 [a] 1
#define INVEN_GUARD 25 [b] 2 <was INVEN_SHEILD>
#define INVEN_SHOOT 26 [c] 3
#define INVEN_AMMO 27 [d] 4
#define INVEN_THROW 28 [e] 5
#define INVEN_HEAD 29 [f] 6
#define INVEN_NECK 30 [g] 7
#define INVEN_OUTER 31 [h] 8
#define INVEN_BODY 32 [i] 8 <upper body armor>
#define INVEN_LEGS 33 [j] 9 <lower body armor>
#define INVEN_RIGHT 34 [k] 10 <right ring>
#define INVEN_LEFT 35 [l] 11 <left ring>
#define INVEN_HANDS 36 [m] 12
#define INVEN_FEET 37 [n] 13
#define INVEN_ACCS1 38 [o] 14
#define INVEN_ACCS2 39 [p] 15
#define INVEN_LITE 40 [q] 16


ALT/NEW- INVEN_BODY and INVEN_LEGS
~Spliting existing AC bonuses for INVEN_BODY roughly in half.
~Adding INVEN_LEGS to bring AC total back up.

ALT/NEW- INVEN_ASSC
~This is to allow a place in the Equip for various other items.
~Some of the Items are....
-Belts
-Girdles
-Earings
-Perfumes
-Glasses
-Corsages
-Bracelets
-Watches

##############################################
ADD NEW STORES
##############################################

~ Curiousity shop
sells things of a magic nature but as the Black Market not a normal store.

~ Boutique
sells not metal armors

~ Inn
sells food and some basics.

~ Music Shop
sells Musical 'Insurments' and 'NOTES'

~ Book Store
Sells Spell Books, 'TOMES' and 'PAGES'.

~ Library
Can store books as the 'HOME' stores items.

~ Pawn Shop
Can sell items that you can then latter buy back.


well thats the starting list anyway of TODO's.
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